#ifndef LEVELUP_H
#define LEVELUP_H

#include <QWidget>
#include <QMouseEvent>
class Turret;
class Game;
namespace Ui {
class Levelup;
}

class Levelup : public QWidget
{
    Q_OBJECT

public:
    explicit Levelup(Game *parent = 0);
    ~Levelup();
    Turret *m_turret;
    Game *fath;
    void play(Turret *turret);
    void notplay();
private:
    Ui::Levelup *ui;
protected:
    void mousePressEvent(QMouseEvent* event);
private slots:
    void on_Button_clicked();
    void on_Button_2_clicked();
    void on_Button_3_clicked();
    void on_Button_4_clicked();
    void on_Button_5_clicked();
};

#endif // LEVELUP_H
